Design Systems Create Bad Designers

If design systems take over, what work is left for the designer?

Christian Beck
Modus

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Photo: Orbon Alija/Getty Images

I’I’ve been both enamored and troubled watching the Design System evolve over the past several years. I first became interested in pattern libraries in 2007 as a young designer working on Windows software, then again as I was tasked with aligning multiple web products into one consistent experience in 2013.

I’ve since moved away from in-house design and have witnessed this evolution from pattern libraries to design systems from the outside. The trend has been largely driven by improvements in design tools, UI dev frameworks, and frankly massive design teams who charitably publicize their work to help inspire and educate burgeoning young designers.

But for all the positive gains this movement has yielded, I worry about what it’s doing to the craft of design. Are the goals these systems aspire to actually good for the field? And who is even pushing for these advancements? And finally, if these systems succeed at their goals, what work is left for the designer?

In this article I provide a counter opinion to these massive trends in design systems. My goal is not to simply be contrarian, but to inspire designers to think more deeply about the ramifications of these seemingly innocuous systems. I’m certainly…

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Christian Beck
Modus
Writer for

By day, executive designer at Innovatemap where I help tech companies design marketable products. By night, co-founder of UX Power Tools.