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How Losing My Sight Made Me a Better Designer

Soren Hamby
Modus
Published in
7 min readOct 10, 2019

A closeup of an eye.
Photo: AlexAndrews/Getty Images

One isn’t bad

I bent over one day and like ink swirling into a glass of water, there it was. A coil of thick, pulsing threats. I didn’t know what it was saying to me, but I knew it was menacing. It’s been three years since a retinal specialist told me I had degenerative retinal disease.

Designing with one eye in 2D is actually not hard. It’s all the stuff around it that accompanies vision loss. It’s the depth-perception loss, people assuming you can see them and giving way, being snuck up on accidentally 100 times a day. The fear is the worst. After six surgeries on the right eye, you start to lose hope that you will see for much longer. I began feeling clinched with anxiety that one morning I would open my eyes and the good eye would be swirling with night.

I started to carry a folding white cane with me in my backpack. So I could make it home if I needed to.

The problem is the lack of parity in the usability and context of experience for able people and for people using assistive technology.

Lucky number seven

I did lose my sight in my left eye and, even before I was blind, things became inoperable. February to April felt like the longest three months of my life. Over a month of slowly losing my vision, and then six weeks of recovery after surgery (my seventh eye surgery but first on this eye). I was lucky: Surgery was successful and I just had to take things slow. I went back to work, the first day a complete blur. Mundane was suddenly fantastic.

The reason those three months were so long was not because I was having trouble accepting losing my vision. I do not think that being disabled makes my life worse or “special” — just different. But I was frustrated by how hard it was to use things that I used before. My experience wasn’t just a learning curve with assistive tech; I learned that with flying colors. The problem is the lack of parity in the usability and context of experience…

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Modus
Modus

Published in Modus

A former Medium publication about UX/UI design. Currently inactive and not taking submissions.

Soren Hamby
Soren Hamby

Written by Soren Hamby

Glowworm // Design leader // Accessibility and accessibility ops // Speaker and author // views are mine

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