PinnedBrian McKennainUX CollectiveDesign is not design is not designDesign is not a homogenous field and applying the right methods to the problem space is important to getting things right.·6 min read·Feb 18, 2021--2--2
Brian McKennainUX CollectiveThe problem with underspecified notificationsWe often fear giving our users too much information. But doing so comes with a cost and the check engine light is a prime example.·7 min read·Mar 24, 2021--1--1
Brian McKennaHow I’d fix Major League BaseballBaseball needs to adapt to modern consumers. I have some unsolicited ideas.·12 min read·Jan 26, 2021----
Brian McKennainUX CollectiveDesign success requires more than design skillsFInding highly skilled team members is likely not the best way to improve your products.·6 min read·Aug 25, 2020--1--1
Brian McKennainUX CollectiveProducts: evolution vs revolutionProduct evolution only get you so far. Identify when a major shift is needed — when you need to focus on a product revolution.·8 min read·Nov 14, 2019--1--1
Brian McKennainModusTest Early, Test OftenHow to take better advantage of your most valuable resource: users·5 min read·Jun 24, 2019----
Brian McKennainModusInvisible User GoalsIf you’re only supporting the most obvious user goals, you’re missing something·6 min read·May 20, 2019--1--1
Brian McKennainUX CollectiveYes, I’m judging your resume designThe content of your resume matters, but the design of your resume can tell me a lot about your skills too.·5 min read·Mar 5, 2019--10--10
Brian McKennainUX CollectiveShould developers participate in research?Exploring what this approach says about team effectiveness·7 min read·Feb 21, 2019--2--2
Brian McKennainUX PlanetDesigning the interactions that matterThe goal of design is not to create good interactions with a product but to create good interactions between the user and the world.6 min read·Feb 5, 2019----